luni, 20 decembrie 2010
sâmbătă, 20 noiembrie 2010
The 8-bit version of Garena theme song!
In case you've missed it, here it is, the Garena theme song! For all you Robot Unicorns out there!
Other than that, there is a certain idea wandering amongst us, something about a Street Fighter competition. It's a bit early to talk about it now, so don't get all excited yet!...In the near future though we're hoping to organize the first, members or nonmembers, Garena Tournament! We'll keep you posted...untill then enjoy the theme song!
luni, 15 noiembrie 2010
Balrog Basic Guide
Balrog is another strong character in Street Fighter 4 who can play both a very aggressive offensive style or sit back and wait with his solid defense for his opponent to make a mistake. In either scenario you will find his crouching Light Punch to be an invaluable tool to not only interrupt your opponents offense, but to start one of your own. His wide range of Dash Punches also allow him to play a strong high low mix up game which will keep the other player guessing at all times, especially when you start to land throws on them for good measure.
Some of Balrogs combos require very strict timing to pull off and landing his Ultra is a bit different than some other characters in the game, but do not let this deter you from picking him up -- hop into training mode, get these combos and set ups down, and you will thank yourself once you start stacking up the wins.
Strengths
* Very useful normal moves such as crouching LP to shut down his opponents offense and start one of his own.
* Wide range of Special moves that allow him to adapt to any situation and mix-up his opponent when he is on the offensive.
* Good number of Armor Breaking moves.
Weaknessess
* No cross-up move means he will have to find other ways to pressure downed opponents.
* Somewhat difficult combos which will require more timing and precision compared to some other characters in the game.
Notable Normal Moves
* Crouching Light Punch
* Crouching Hard Punch
* Crouching Hard Kick
Antiair
* Crouching Hard Punch
* Buffalo Headbutt
Crossup Move
None
Block Strings
* Crouching LP, Crouching LP, Crouching LK, Crouching MK
* Crouching LP, Crouching LP, Crouching LK, Crouching HK
Focus Attack
Balrog's Focus Attack has much more vertical range than it does horizontal range and is typically best used to fake and bait your opponent.
Armor Breaking Move
* Dash Low Smash
* Dash Swing Blow
* Turn Punch (TAP)
* Super and Ultra
Best Special Move
Buffalo Headbutt: Allows Balrog to go through fireballs, follow up with an Ultra and is also an anti-air move.
Landing the Ultra
* After Buffalo Headbutt
* After Focus Attack that leads to a crumple state
* (Kara?) Ultra Reversal after super armor absorbing EX Dashes
Combos
Jump Hard Punch, Crouching Hard Kick
Basic 2 hit combo to score a knock down.
Crouching Light Punch, Crouching Light Punch, Standing Light Punch, Light Punch Dash Straight, Super
Combo
A simple straight forward way to hit confirm into his Dash Straight into Super.
Crouching medium kick, Crouching jab, Crouching medium punch , fierce punch Buffaulo head butt, then ultra or super mabye go in for a wakeup options can also be used as blockstring.
Crouching Light Punch, Crouching Light Punch, Crouching Light Kick, EX Dash Upper, Crouching Light Punch, Crouching Light Kick, Buffaulo Headbutt
This combo is a bit complicated because you are linking the crouching light punch after the EX Dash Upper, so the timing perform this combo will require a bit of practice. Also, the opponent must be standing, otherwise, the EX Dash Upper will not connect. Good damage and stun.
Crouching Light Punch, Crouching Light Punch, Crouching Light Kick, Buffalo Headbutt, Ultra
This is Balrogs bread and butter combo in Street Fighter 4 so be sure to get this one down in that it is his safest way of landing his Ultra. To land the Ultra after the Buffalo Headbutt, charge down, then go to up-back to hold the charge, and when you land from the Buffalo Headbutt input the command for the Ultra. By holding up-back during the Buffalo Headbutt the game will see this as you never losing a charge that is required for the Ultra.
Note: To juggle with the Ultra, use the kick version, let the first hit connect, let the second punch pass through, and then HOLD all three kicks to finish it off. This is the only way to land all the hits after a juggle.
Controlling the Ground
Balrog will control space on the ground using his many variations of Dash Punches and quick to execute normal moves, so become familiar with the properties of all these moves so you can play both a strong defensive and offensive game. Also keep in mind that the EX versions of his Dash Punches have armor on them that can absorb one hit of a non-armor breaking move so use this to blow through your opponents attempts to stop your offense.
Balrog's Light Punch Dash Straight is one of your primary tools to pressure and punish the other player. It's safe when connected from max range so get a feel for how far it travels because if you do it too close to the opponent they can punish you. You will find yourself using this move very often in most battles due to it's speed and ability to move yourself closer to the opponent to mount an offense. You can use the EX Version to absorb one hit of whatever your opponent throws out so it's also good for going through fireballs as well. You can also cancel into Balrog's Super off of his Dash Straight, but again, be careful because if it is blocked you can be punished if you perform it too close.
If the opponents catch onto your linear game plan of pressuring with the Light Punch Dash Straight and start blocking high, you can mix it up with his Dash Low Straight which hits low to score a knock down. If they begin to Focus Attack your Dash Straight, you can use his Dash Low Smash to break their armor.
Balrog also has a couple ways to deal with characters who rely on fireballs to zone and avoid projectiles altogether. His primary way of doing this is using his Buffalo Headbutt which will go through fireballs and covers a significant amount of horizontal space as well (works well for hitting Zangief out of his Lariat). For instance, at the beginning of a round, if Sagat throws a High Tiger Shot, you can do a Buffalo Headbutt that will not only go through the Tiger Shot but will hit Sagat in the process. He also has his Turn Punch (commonly referred to as "TAP") where he will perform a quick spin, pass through a projectile and end with a punch.
Once you get in close to your opponent (or if they happen to close in on you), Balrog's crouching Light Punch is his go to normal move. Not only is it a great move because it is so fast and will stop the other players offense, it is also his primary way of starting combos. If they end up blocking it, you can mix in a walk up throw or Dash Swing Blow for an overhead.
His crouching Hard Kick is also a good normal move in that it is a quick way to sweep your opponent and start and offense. You can combo this off of a jump in Hard Punch for a quick 2 hit combo to score a knockdown as well.
Controlling the Air
Stopping jump in attacks and covering the space above Balrog isn't too difficult and is pretty strait forward. His primary way of doing this is with his down and Hard Punch. This is very solid anti air normal move that inherently has a lot less risk than his Buffalo Headbutt. His Buffalo headbutt of course is a good choice as well in that if it hits clean you can combo into Ultra. His Buffalo Headbutt is also a good way to get out of cross-up situations. If they jump over you when you are waking up, perform the Buffalo Headbutt and you will either hit their attack or escape in the other direction.
//guide from www.mycheats.com
Some of Balrogs combos require very strict timing to pull off and landing his Ultra is a bit different than some other characters in the game, but do not let this deter you from picking him up -- hop into training mode, get these combos and set ups down, and you will thank yourself once you start stacking up the wins.
Strengths
* Very useful normal moves such as crouching LP to shut down his opponents offense and start one of his own.
* Wide range of Special moves that allow him to adapt to any situation and mix-up his opponent when he is on the offensive.
* Good number of Armor Breaking moves.
Weaknessess
* No cross-up move means he will have to find other ways to pressure downed opponents.
* Somewhat difficult combos which will require more timing and precision compared to some other characters in the game.
Notable Normal Moves
* Crouching Light Punch
* Crouching Hard Punch
* Crouching Hard Kick
Antiair
* Crouching Hard Punch
* Buffalo Headbutt
Crossup Move
None
Block Strings
* Crouching LP, Crouching LP, Crouching LK, Crouching MK
* Crouching LP, Crouching LP, Crouching LK, Crouching HK
Focus Attack
Balrog's Focus Attack has much more vertical range than it does horizontal range and is typically best used to fake and bait your opponent.
Armor Breaking Move
* Dash Low Smash
* Dash Swing Blow
* Turn Punch (TAP)
* Super and Ultra
Best Special Move
Buffalo Headbutt: Allows Balrog to go through fireballs, follow up with an Ultra and is also an anti-air move.
Landing the Ultra
* After Buffalo Headbutt
* After Focus Attack that leads to a crumple state
* (Kara?) Ultra Reversal after super armor absorbing EX Dashes
Combos
Jump Hard Punch, Crouching Hard Kick
Basic 2 hit combo to score a knock down.
Crouching Light Punch, Crouching Light Punch, Standing Light Punch, Light Punch Dash Straight, Super
Combo
A simple straight forward way to hit confirm into his Dash Straight into Super.
Crouching medium kick, Crouching jab, Crouching medium punch , fierce punch Buffaulo head butt, then ultra or super mabye go in for a wakeup options can also be used as blockstring.
Crouching Light Punch, Crouching Light Punch, Crouching Light Kick, EX Dash Upper, Crouching Light Punch, Crouching Light Kick, Buffaulo Headbutt
This combo is a bit complicated because you are linking the crouching light punch after the EX Dash Upper, so the timing perform this combo will require a bit of practice. Also, the opponent must be standing, otherwise, the EX Dash Upper will not connect. Good damage and stun.
Crouching Light Punch, Crouching Light Punch, Crouching Light Kick, Buffalo Headbutt, Ultra
This is Balrogs bread and butter combo in Street Fighter 4 so be sure to get this one down in that it is his safest way of landing his Ultra. To land the Ultra after the Buffalo Headbutt, charge down, then go to up-back to hold the charge, and when you land from the Buffalo Headbutt input the command for the Ultra. By holding up-back during the Buffalo Headbutt the game will see this as you never losing a charge that is required for the Ultra.
Note: To juggle with the Ultra, use the kick version, let the first hit connect, let the second punch pass through, and then HOLD all three kicks to finish it off. This is the only way to land all the hits after a juggle.
Controlling the Ground
Balrog will control space on the ground using his many variations of Dash Punches and quick to execute normal moves, so become familiar with the properties of all these moves so you can play both a strong defensive and offensive game. Also keep in mind that the EX versions of his Dash Punches have armor on them that can absorb one hit of a non-armor breaking move so use this to blow through your opponents attempts to stop your offense.
Balrog's Light Punch Dash Straight is one of your primary tools to pressure and punish the other player. It's safe when connected from max range so get a feel for how far it travels because if you do it too close to the opponent they can punish you. You will find yourself using this move very often in most battles due to it's speed and ability to move yourself closer to the opponent to mount an offense. You can use the EX Version to absorb one hit of whatever your opponent throws out so it's also good for going through fireballs as well. You can also cancel into Balrog's Super off of his Dash Straight, but again, be careful because if it is blocked you can be punished if you perform it too close.
If the opponents catch onto your linear game plan of pressuring with the Light Punch Dash Straight and start blocking high, you can mix it up with his Dash Low Straight which hits low to score a knock down. If they begin to Focus Attack your Dash Straight, you can use his Dash Low Smash to break their armor.
Balrog also has a couple ways to deal with characters who rely on fireballs to zone and avoid projectiles altogether. His primary way of doing this is using his Buffalo Headbutt which will go through fireballs and covers a significant amount of horizontal space as well (works well for hitting Zangief out of his Lariat). For instance, at the beginning of a round, if Sagat throws a High Tiger Shot, you can do a Buffalo Headbutt that will not only go through the Tiger Shot but will hit Sagat in the process. He also has his Turn Punch (commonly referred to as "TAP") where he will perform a quick spin, pass through a projectile and end with a punch.
Once you get in close to your opponent (or if they happen to close in on you), Balrog's crouching Light Punch is his go to normal move. Not only is it a great move because it is so fast and will stop the other players offense, it is also his primary way of starting combos. If they end up blocking it, you can mix in a walk up throw or Dash Swing Blow for an overhead.
His crouching Hard Kick is also a good normal move in that it is a quick way to sweep your opponent and start and offense. You can combo this off of a jump in Hard Punch for a quick 2 hit combo to score a knockdown as well.
Controlling the Air
Stopping jump in attacks and covering the space above Balrog isn't too difficult and is pretty strait forward. His primary way of doing this is with his down and Hard Punch. This is very solid anti air normal move that inherently has a lot less risk than his Buffalo Headbutt. His Buffalo headbutt of course is a good choice as well in that if it hits clean you can combo into Ultra. His Buffalo Headbutt is also a good way to get out of cross-up situations. If they jump over you when you are waking up, perform the Buffalo Headbutt and you will either hit their attack or escape in the other direction.
//guide from www.mycheats.com
sâmbătă, 2 octombrie 2010
A new poll
We're back with another poll. "In a life or death situation, who would you save?". This subject was once brought at one of our weekly sessions, and was received with extreme enthusiasm. Don't forget to vote, we're looking forward to your results.
Chuck Norris vs Ryu poll, results
The Chuck Norris vs Ryu poll has ended, with Chuck Norris as the winner, gaining 57% of the votes. It seems that once again Chuck has proven that the Round House Kick conquers all, even Ryu's Hadouken. We salute you, almighty Texas Ranger!
Etichete:
Chuck Norris,
hadouken,
Kick,
Pie,
Poll,
Round House,
Ryu,
Texas Ranger,
Walker
joi, 30 septembrie 2010
Sagat Basic Guide
Sagat, arguably the best character in SF4. He's not called the king for nothing. Sagat is a very good choice for those who want to play it safe. He has great stamina, can take a lot of hits, but also he can put up a great offensive game, dealing massive damage to the opponent. He also has the fastest projectiles in the game, meaning he will have no trouble against other long range players. A downside for this overpowered character is his slow movement speed, but good players will always find other means of getting close to their opponent.
Strengths
* High damage combos and normal moves
* Tiger Knee is the best special move in the game because it's numerous applications such as it being safe on block and able to beat most moves in the game, even those with Armor.
* Quick Focus Attack allows him to mix it in with poke strings, land a counter hit and go in for high damage combos.
* Multiple ways to connect an Ultra allow him to control the match once he has a full meter.
Weaknessess
* Slow walking speed means you will have to use his Tiger Knee and other means to move around the screen quickly.
Notable Normal Moves
* Standing HK
* Towards and HK
* Standing LK
* Jump toward MP
Antiair
Tiger Uppercut
Standing HK
Forward and HK
Crossup Move
Jumping Light Kick
Block Strings
Crouching LK, Crouching LK, Crouching LP
Crouching LK, Crouching LP, LK, Low Tiger Shot
Focus Attack
It has a shorter range than other focus attacks, but still it has good speed and is a good choice to put pressure on your opponents
Armor Breaking Move
Tiger Knee. Probably your best choice against players who try to focus attack you.
Best Special Move
Tiger Knee: Not only does it have armor break, but it also has high priority. This move will go through almost every other move in the game. Keep this in mind.
Landing the Ultra
* After an anti-air Forward and Roundhouse
* After a Focus Attack that leads to a crumple state
* After a traded or Focus Attack Dash Canceled Tiger Uppercut
* After EX Low Tiger Shot in corner
* After EX Tiger Uppercut
Controlling the Ground
Sagat will control the ground using his high and low Tiger Shots. These are a good way to keep you opponent under pressure. Be sure to alternate between your LP/LK Tiger Shots and HP/HK Tiger Shots because they have different speed. This is a good way to confuse a player that jumps over your projectiles.
The EX version of the Tiger Shot will score a knock down, so keep this in mind. It is a good move to put in a combo, or to land the ultra in the corner.
Sagat also has some moves for close range. His Tiger Uppercut and his Tiger Knee are good ways to punish opponents.
Controlling the Air
Sagat controls the air using his Tiger Uppercut. Very similar to Ryu's , a good strategy would be to keep your opponent in the corner with projectiles, and force them to jump in on you. Punish them with an upper cut, or with a tiger knee. Sagat has some good normal moves to use against jumping opponents. His standing HK, and his forward HK.
Forward HK is good for juggling, if it hits, you can go for a tiger knee, or another forward HK.
Strengths
* High damage combos and normal moves
* Tiger Knee is the best special move in the game because it's numerous applications such as it being safe on block and able to beat most moves in the game, even those with Armor.
* Quick Focus Attack allows him to mix it in with poke strings, land a counter hit and go in for high damage combos.
* Multiple ways to connect an Ultra allow him to control the match once he has a full meter.
Weaknessess
* Slow walking speed means you will have to use his Tiger Knee and other means to move around the screen quickly.
Notable Normal Moves
* Standing HK
* Towards and HK
* Standing LK
* Jump toward MP
Antiair
Tiger Uppercut
Standing HK
Forward and HK
Crossup Move
Jumping Light Kick
Block Strings
Crouching LK, Crouching LK, Crouching LP
Crouching LK, Crouching LP, LK, Low Tiger Shot
Focus Attack
It has a shorter range than other focus attacks, but still it has good speed and is a good choice to put pressure on your opponents
Armor Breaking Move
Tiger Knee. Probably your best choice against players who try to focus attack you.
Best Special Move
Tiger Knee: Not only does it have armor break, but it also has high priority. This move will go through almost every other move in the game. Keep this in mind.
Landing the Ultra
* After an anti-air Forward and Roundhouse
* After a Focus Attack that leads to a crumple state
* After a traded or Focus Attack Dash Canceled Tiger Uppercut
* After EX Low Tiger Shot in corner
* After EX Tiger Uppercut
Controlling the Ground
Sagat will control the ground using his high and low Tiger Shots. These are a good way to keep you opponent under pressure. Be sure to alternate between your LP/LK Tiger Shots and HP/HK Tiger Shots because they have different speed. This is a good way to confuse a player that jumps over your projectiles.
The EX version of the Tiger Shot will score a knock down, so keep this in mind. It is a good move to put in a combo, or to land the ultra in the corner.
Sagat also has some moves for close range. His Tiger Uppercut and his Tiger Knee are good ways to punish opponents.
Controlling the Air
Sagat controls the air using his Tiger Uppercut. Very similar to Ryu's , a good strategy would be to keep your opponent in the corner with projectiles, and force them to jump in on you. Punish them with an upper cut, or with a tiger knee. Sagat has some good normal moves to use against jumping opponents. His standing HK, and his forward HK.
Forward HK is good for juggling, if it hits, you can go for a tiger knee, or another forward HK.
joi, 23 septembrie 2010
Garena Theme Song
Because of it's horrifying success since the release of Robot Unicorn Attack, we have decided to pick this song as the Garena Theme.
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